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Panzie tank toy

PANZIE

PANZIE is part of the "Floor Wars" series of high-end handcrafted war toys. Like SHERMIE, PANZIE was also inspired by H.G. Wells' book, Little Wars, in which Wells chronicles the creation of the first rules for playing a wargame with toy soldiers and spring powered cannons firing wooden “bullets”.

Based on the World War II era German STUG self-propelled anti-tank gun, PANZIE instills fear in his enemies. Clad in a plywood and PVC armored hull he is tough but not invincible. Hit in the right spot on the hull or on the commander’s hatch (inexplicably painted with a bull's eye) he can be defeated. PANZIE rolls into battle on tracks crushing all before him. Without a turret, PANZIE has a lower silhouette making him a harder target to hit.

Features

  • Cannon with elevation hand wheel to raise and lower the gun
  • X3 rubber band powered wooden “bullets” - max. range 20'
  • Commander figure – Hauptmann Swinehund
  • Rubber tracks with independently tensioned idler wheels
  • Target on hull that when hit pops up a flame marker signaling the tanks demise
  • Super snazzy two-tone grey on grey camouflage paint job with three "kill rings"

In an era where most games are played electronically there is something gratifying about making things go boom for real. Looks like a toy for a boy but should only be crewed by men.

Disclaimer: This is not for children as the rubber band powered “bullets” fly about with great force.


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OVER THERE

OVER THERE is an art piece that is also a game. It can be played by up to eight people with the individually hand-painted “soldier” cards divided among the players. Each player has a spring operated toy gun that can fire eight wooden bullets per turn. The objective is to move your soldiers across the center of the circle to the other side without being knocked down by a bullet. The odds are that not many of the cards will survive the trek and it is actually, very possible that you may hit one of your own soldiers in all the commotion.

OVER THERE works on many different levels: aesthetically, it becomes a visual treat for the eyes; nostalgically, it looks back to those toys and games of another era; and on a deeper level, it shows the inevitable results of warfare. I was inspired by the book, 11th Month, 11th Day, 11th Hour, which chronicles the stories of soldiers who, knowing that the war would end within the hour, were ordered to make one last attack in World War I.